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GameRush Entertainment Feeds
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Wed, 14 May 2008
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Report: Blame GTA IV for more in-game ads Take-Two last week proclaimed Grand Theft Auto IV
as the “largest launch in the history of
interactive entertainment,” as the title sold 6
million units globally in its first week, raking
in approximately $500 million.
Now, a new report from The Economic Times
suggests that the scale of GTA IV’s sales may
push more brands into tapping in on in-game
advertising.
GTA IV’s Mature rating and violent themes may not
make it an advertiser’s dream. While the game
does not offer in-game advertising opportunities,
displaying only fictitious brands, its success
shows that there is great potential.
“The success of GTA IV is the clearest sign yet
that video games are going mainstream,” Paul
Jackson, principal analyst at Forrester told the
paper. “They are now capable of challenging the
box-office takings of Hollywood blockbusters.”
Previous studies have shown that in-game ads can
be effective, including in increasing brand
familiarity, purchase consideration, and ad
recall.
“When you play the game and you see how the ads
are rendered you get a huge sense of the
engagement,” said Cory Van Arsdale, CEO of
Massive. “This will start to validate the
direction we’re headed. It’s validating for
advertisers and marketers the value of the
engagement in the game.”
The scope of GTA IV’s influence on in-game
advertising has yet to be seen, but Massive, an
in-game ad firm, maintains that gamer reaction
remains a key role in the industry even with the
addition of more brands.
“What matters most to us is hearing back from our
clients,” said Alison Lange, marketing director
at Massive. “The second core piece is the gamer
reaction to the ads to make sure we’re fulfilling
our promise that the ads need to add to the
experience and make the game more interactive.”
Read the full article
Posted 01:32
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